<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>shisaku</title><description>A devlog for experiments, notes, and shipped little ideas.</description><link>https://shisaku.dev/</link><item><title>Devlog #4 — The Eight Decisions That Matter</title><link>https://shisaku.dev/blog/devlog-4-the-eight-decisions-that-matter/</link><guid isPermaLink="true">https://shisaku.dev/blog/devlog-4-the-eight-decisions-that-matter/</guid><description>The eight architecture decisions behind EchoWarrior’s modding-first design, with the real code that makes them work.</description><pubDate>Thu, 25 Jun 2026 12:00:00 GMT</pubDate></item><item><title>Devlog #3 — Moddable From the Get-Go</title><link>https://shisaku.dev/blog/devlog-3-moddable-from-the-get-go/</link><guid isPermaLink="true">https://shisaku.dev/blog/devlog-3-moddable-from-the-get-go/</guid><description>What EchoWarrior taught me about treating moddability as a structural constraint from the first commit.</description><pubDate>Thu, 25 Jun 2026 00:00:00 GMT</pubDate></item><item><title>Devlog #2 — Companions, Shaders, and the Modding Turn</title><link>https://shisaku.dev/blog/devlog-2-companions-shaders-and-the-modding-turn/</link><guid isPermaLink="true">https://shisaku.dev/blog/devlog-2-companions-shaders-and-the-modding-turn/</guid><description>Companion AI, shader-driven NPC abilities, combat feel, and the point where EchoWarrior became a modding-first project.</description><pubDate>Wed, 24 Jun 2026 18:00:00 GMT</pubDate></item><item><title>EchoWarrior Devlog #1 — The Road to v0.10.4</title><link>https://shisaku.dev/blog/devlog-1-the-road-to-v0-10-4/</link><guid isPermaLink="true">https://shisaku.dev/blog/devlog-1-the-road-to-v0-10-4/</guid><description>How EchoWarrior went from first assets to a playable, moddable Rust prototype in two and a half weeks.</description><pubDate>Wed, 24 Jun 2026 09:00:00 GMT</pubDate></item></channel></rss>