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Voxamine

Voxamine is a voxel survival sandbox where you are stranded with rocks, wood, water, and air, and everything else — every metal, every acid, every material — you take apart and put back together yourself using real chemistry, then build a factory that does it for you before the by-products kill you. This wiki is the project’s durable design and evidence record.

Voxamine keeps the loop of a block game — mine, make, place, automate — and replaces the three things usually decided by fiat: recipes become reactions you discover by experiment, the tool-hardness tier ladder becomes a capability ladder (the temperature, atmosphere, and voltage you can hold), and the crafting grid becomes apparatus applying real conditions to a real charge of matter. Ratios are not a balance spreadsheet — they come from balanced equations and molar masses.

What Voxamine is covers this in full, with the seven design pillars; The playthrough walks the arc from the first fire to a bronze-age workshop.

The project distinguishes what is measured, calculated, inferred, and unknown, and this wiki holds that trail: thermodynamic values with their sources, the approximations that are made and why, and the gaps that are not yet filled. It is not a second, hand-maintained version of the design — the authoritative documents live in the game repository’s Docs/ directory and are synced into these pages before every build.

The MVP journey

Start with fire and charcoal, learn to make lime, reduce malachite to copper, then automate a small bronze-era workshop.

Visible science

Every consequential run needs an in-world signal and a truthful answer to “What just happened?” Evidence is never filled in from solver secrets.

Inspectable systems

Follow the game through living maps: compile-time assembly edges, runtime hand-offs, build gates, and the route from an experiment to a journal entry.

Source-led accuracy

Thermodynamic values, rates, approximations, and gaps are recorded openly. Unverified science does not become production content.

The screenshots below are rendered directly by Unity 6 with High Definition Render Pipeline (HDRP 17.6.0), physical sunlight exposure (EV 13.7), and real simulation data from the local engine runtime:

IN-GAME TELEMETRY & ENGINE EVIDENCE
In-game screenshot
HDRP 17.6.0X: 0 Y: 14 Z: -42 · WORLD SEED: -1L · EV 13.7

Golden Hour Atmospheric Scattering

Physical sunlight and volumetric Rayleigh/Mie scattering across procedurally generated grass cliffs and water reaches.

Every natural deposit in the Voxamine world is governed by authentic crystal systems, Mohs hardness, and standard thermodynamic state functions ($\Delta_f H^\circ_298$, $S^\circ_298$) sourced from authoritative references (NIST, CODATA, USGS):

VOXEL MATERIAL & CRYSTALLOGRAPHY INSPECTOR
BLOCK ID: 30 · MALACHITE ORE
ISOMETRIC PROJECTION · 2:1 DIMETRIC
HOVER / DRAG TO TILT VOXEL CELL
COMMODITY / PHASE
Malachite Ore Deposit
Monoclinic Carbonate · Basic Copper(II) Carbonate
CHEMICAL FORMULA
Cu₂CO₃(OH)₂ (s)
MOLAR MASS (M)
0.2211 kg/mol
FORMATION ENTHALPY ΔfH°₂₉₈
-1051.4 kJ/mol
STANDARD ENTROPY S°₂₉₈
186.2 J/(mol·K)
MOHS HARDNESS / HARVEST
3.5 – 4.0 · Stone Pickaxe
EVIDENCE LEVEL
MEASURED (NIST-JANAF)
PRIMARY REACTION / SMELTING ROUTE
Cu₂CO₃(OH)₂ (s) → 2 CuO (s) + CO₂ (g) + H₂O (g)
MATERIAL SELECTOR: