Asset ledger
Asset Ledger
Section titled “Asset Ledger”This ledger records the source and license of every externally sourced asset
included in the project. Vendor files remain unchanged under Assets/ThirdParty.
Project-owned generated textures, audio, materials, and runtime-created visuals
are deliberately outside this ledger; they have no third-party attribution
requirement and must not be represented as vendor content.
| Asset group | Project location | Source | License | Intended use |
|---|---|---|---|---|
| Kenney Crosshair Pack 1.1 | Assets/ThirdParty/Kenney_Crosshair_Pack |
Kenney Game Assets All-in-1 3.7.0, user-provided licensed download | CC0 1.0; full text included with vendor files | Active Gameplay HUD crosshair |
| Kenney UI Adventure Pack 1.0 | Assets/ThirdParty/Kenney_UI_Adventure_Pack |
Kenney Game Assets All-in-1 3.7.0, user-provided licensed download | CC0 1.0; full text included with vendor files | Active menu, inventory, and save-slot panels/buttons |
| Kenney Fonts | Assets/ThirdParty/Kenney_UI_Typography |
Kenney Game Assets All-in-1 3.7.0, Other/Fonts/Kenney Pixel.ttf, user-provided licensed download |
CC0 1.0; the bundle-wide terms cover all package content | Active HUD typography |
| Kenney Input Prompts 1.5A | Assets/ThirdParty/Kenney_Input_Prompts |
Kenney Game Assets All-in-1 3.7.0, user-provided licensed download | CC0 1.0; full text included with vendor files | Active HUD left/right mouse interaction prompts |
| Kenney Impact Sounds 1.0 | Assets/ThirdParty/Kenney_Impact_Sounds |
Kenney Game Assets All-in-1 3.7.0, user-provided licensed download | CC0 1.0; full text included with vendor files | Pooled break/place feedback in the Gameplay scene |
| Kenney Desert Shooter Pack 1.0 (three explosion samples) | Assets/ThirdParty/Kenney_Desert_Shooter_Sounds |
Kenney Game Assets All-in-1 3.7.0, user-provided licensed download | CC0 1.0; full text included with vendor files | Varied, delayed thunder booms synchronized to HDRP lightning |
| Kenney Voxel Pack 1.0 | Assets/ThirdParty/Kenney_Voxel_Terrain |
Kenney Game Assets All-in-1 3.7.0, user-provided licensed download | CC0 1.0; full text included with vendor files | HDRP fallback material when a chunk has an unassigned slot |
| Kenney Animated Characters Survivors 1.1 (zombie base, idle/run, Zombie A/C skins) | Assets/ThirdParty/Kenney_Animated_Characters_Survivors |
Kenney Game Assets All-in-1 3.7.0, user-provided licensed download; official package page | CC0 1.0; full text included with vendor files | Candidate animated hostile-enemy presentation |
| Kenney Animated Characters Retro 1.1 (zombie base, idle/run, Zombie Female/Male skins) | Assets/ThirdParty/Kenney_Animated_Characters_Retro |
Kenney Game Assets All-in-1 3.7.0, user-provided licensed download; official package page | CC0 1.0; full text included with vendor files | Candidate animated hostile-enemy presentation |
| Universal Animation Library [Standard] (non-root-motion FBX) | Assets/ThirdParty/Universal_Animation_Library_Standard |
User-provided local library, copyright Soulwax / Christian Kling (2026) | All rights reserved; license text included with vendor files | Shared humanoid idle, walk, sprint, attack, hit, and death clips for the candidate enemy models |
| sky_97_2k HDRI skybox | Assets/ThirdParty/Sky_97_HDRI |
User-provided download (no bundled README/license); source confirmed CC0 by the maintainer | CC0 1.0 (public domain), per maintainer confirmation; note included with vendor files | Main Menu scene background skybox only (imported as a Cubemap via Latitude-Longitude mapping) — not used by Gameplay’s procedural sky |
Only the specific source assets currently needed for the HUD, audio, and terrain have been imported. Project-owned prefabs, sprites, and import settings must live outside the vendor folders.
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