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Asset ledger

This ledger records the source and license of every externally sourced asset included in the project. Vendor files remain unchanged under Assets/ThirdParty. Project-owned generated textures, audio, materials, and runtime-created visuals are deliberately outside this ledger; they have no third-party attribution requirement and must not be represented as vendor content.

Asset group Project location Source License Intended use
Kenney Crosshair Pack 1.1 Assets/ThirdParty/Kenney_Crosshair_Pack Kenney Game Assets All-in-1 3.7.0, user-provided licensed download CC0 1.0; full text included with vendor files Active Gameplay HUD crosshair
Kenney UI Adventure Pack 1.0 Assets/ThirdParty/Kenney_UI_Adventure_Pack Kenney Game Assets All-in-1 3.7.0, user-provided licensed download CC0 1.0; full text included with vendor files Active menu, inventory, and save-slot panels/buttons
Kenney Fonts Assets/ThirdParty/Kenney_UI_Typography Kenney Game Assets All-in-1 3.7.0, Other/Fonts/Kenney Pixel.ttf, user-provided licensed download CC0 1.0; the bundle-wide terms cover all package content Active HUD typography
Kenney Input Prompts 1.5A Assets/ThirdParty/Kenney_Input_Prompts Kenney Game Assets All-in-1 3.7.0, user-provided licensed download CC0 1.0; full text included with vendor files Active HUD left/right mouse interaction prompts
Kenney Impact Sounds 1.0 Assets/ThirdParty/Kenney_Impact_Sounds Kenney Game Assets All-in-1 3.7.0, user-provided licensed download CC0 1.0; full text included with vendor files Pooled break/place feedback in the Gameplay scene
Kenney Desert Shooter Pack 1.0 (three explosion samples) Assets/ThirdParty/Kenney_Desert_Shooter_Sounds Kenney Game Assets All-in-1 3.7.0, user-provided licensed download CC0 1.0; full text included with vendor files Varied, delayed thunder booms synchronized to HDRP lightning
Kenney Voxel Pack 1.0 Assets/ThirdParty/Kenney_Voxel_Terrain Kenney Game Assets All-in-1 3.7.0, user-provided licensed download CC0 1.0; full text included with vendor files HDRP fallback material when a chunk has an unassigned slot
Kenney Animated Characters Survivors 1.1 (zombie base, idle/run, Zombie A/C skins) Assets/ThirdParty/Kenney_Animated_Characters_Survivors Kenney Game Assets All-in-1 3.7.0, user-provided licensed download; official package page CC0 1.0; full text included with vendor files Candidate animated hostile-enemy presentation
Kenney Animated Characters Retro 1.1 (zombie base, idle/run, Zombie Female/Male skins) Assets/ThirdParty/Kenney_Animated_Characters_Retro Kenney Game Assets All-in-1 3.7.0, user-provided licensed download; official package page CC0 1.0; full text included with vendor files Candidate animated hostile-enemy presentation
Universal Animation Library [Standard] (non-root-motion FBX) Assets/ThirdParty/Universal_Animation_Library_Standard User-provided local library, copyright Soulwax / Christian Kling (2026) All rights reserved; license text included with vendor files Shared humanoid idle, walk, sprint, attack, hit, and death clips for the candidate enemy models
sky_97_2k HDRI skybox Assets/ThirdParty/Sky_97_HDRI User-provided download (no bundled README/license); source confirmed CC0 by the maintainer CC0 1.0 (public domain), per maintainer confirmation; note included with vendor files Main Menu scene background skybox only (imported as a Cubemap via Latitude-Longitude mapping) — not used by Gameplay’s procedural sky

Only the specific source assets currently needed for the HUD, audio, and terrain have been imported. Project-owned prefabs, sprites, and import settings must live outside the vendor folders.

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